Start a lot of lane turns with Q1 on a minion into passive and the outer edge of W, then give Q2 enough time to breathe for one more auto when the return hit is covered; Camille gets much weaker when every trade is announced by an early Hookshot or a rushed true-damage swing.
Hextech Ultimatum is often the button that rigs the all-in by deleting the one spell that was supposed to stop it, so use R to dodge the punish or keep the mobile target trapped for Q2, not just as extra damage at the end of the combo.
Camille’s best games usually start by forcing someone to answer tower pressure in side, because her ult becomes much nastier once the next fight opens with a thinner peel shell, and the recent data backs that shape with unusually strong building and turret payoff plus cleaner wins when Trinity Force lands on time.
Start by giving up the idea that you still own the long side lane. Catch the wave where you can exit safely, keep tower health from collapsing for free, and look for shorter assignments that let E and R matter around your team. In fights, stop tunneling on the perfect backline jump if you are down; lock the target your team can actually finish, or peel the diver your back line cannot handle. If the enemy sends one answer to side, pressure only as far as you can still leave cleanly. You are buying one good trap, one pick, or one peel swing, not proving the 1v1 is still yours.
Basic attacks on champions grant a shield equal to a percentage of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.
Camille's next attack deals bonus damage and grants bonus Move Speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.
Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.
Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.
Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.