Stop clearing like Q is the spell: jungle Malphite wants W first, usually E second, and uses Q mostly as the leash that gets him into or keeps him on a target, which matches both mains advice and the stronger WEQ / WQE max routes in the recent window
The real Malphite kill pattern is R-AA-W-E-AA-Q, and one of the most champion-specific tricks in the report is using Smite to strip Nocturne W, Edge of Night, Banshee's, or similar shields so R becomes legal again
After level 6, a flashless lane or a two-man clump is basically a camp Malphite knows how to take, and the data backs that he gets unusually paid when his knockup turns straight into ally kills while still keeping more life than similar engage tanks if he farms toward the next honest engage instead of forcing blind early action
In an even fight, ult the target or clump your team can damage immediately, not the deepest carry your screen can technically reach. A flashless bot lane duo, the ADC standing on support, or the bruiser diving through a choke are usually cleaner than forcing past peel for a solo highlight. If you are tankier and your team needs a start, two valuable bodies is often perfect. If you are behind, ulting the first champion who oversteps into your team is usually better than fishing for backline access. If spell shields or edge tools are the only thing stopping the engage, be ready to smite them off and press R right after.
Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for a few seconds, this effect recharges.
Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Move Speed for 3 seconds.
Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.
Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor and reduces the Attack Speed of enemies for a short duration.
Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air.