Cast W where the enemy wants to land or escape, then E them into adhesive; Singed’s clean catches come from deleting a route, not from rushing flip for damage
Proxy after a crash, to break a freeze, or to buy a reset or rotation—not as autopilot identity—because good Singed pressure starts by changing the lane script, not by taking random chase deaths
Ugly Singed scorelines only count when they come with side damage, since high-death games still hold up when he is dragging people around towers and waves, while high-death games with little tower pressure mostly fall apart
Proxy when it changes a bad lane script, not because you loaded into the game planning to do it. The clean spots are after you crash a wave, when the enemy is trying to freeze you out, or when you can steal the next two waves and base or move before an objective. If you do not know where the jungler is, or you are proxying with no reset, no objective timer, and no reason the enemy has to answer awkwardly, it usually turns into a useless death. The test is simple: does this proxy buy time, break control, or pull someone somewhere they do not want to be?
Singed drafts off nearby champions, gaining a burst of Move Speed when passing them.
Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.
Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.
Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.
Singed drinks a potent brew of chemicals, granting him increased combat stats, and making his Poison Trail apply Grievous Wounds.