Use the Teemo rule their way in, your way out: shroom the entrance, the next bend, and your own escape route, because his best traps usually punish the chase and the re-entry more than the obvious pit spot
Get to contested brushes early enough to disappear with Guerrilla Warfare, then open once someone has already walked too deep; in jungle fights, passive is a timing tool and angle tool, not just a lane cheese trick
Q is a two-second assignment—blind the champion whose next clicks are autos, and buy for the kind of fight you want to repeat: Nashor's Tooth for real auto windows, or Liandry's Torment / Malignance for repeat shroom walks and re-entry damage
Start with the route people take without thinking, not the place they are staring at. On first dragon or grubs, one mushroom goes on the most common entrance, one on the bend they kite through after contact, and one on your own retreat line so a lost fight does not become a wipe. If you are invading, place the exit mushroom before you step deeper. Avoid stacking two shrooms where one sweeper clears both, and avoid spending the whole charge on the pit itself unless the fight is already happening there. Teemo gets more from shaping the next five seconds of movement than from one obvious trap.
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.
Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.
Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.